Place Downloads will be where you can download places for free. They won’t always be free or have everything. Also, these are some games to share with your friends. Also, you might as well want to add credit to the maker.
Recent Places – formal.Rbxl (ROBLOX Level)
- Zoidnet v.0.02 - Finally finished, sales will begin soon enough so prepare via v3rmillion, love ya v3rmies! Roblox Exploit 2016: Skyrim 7 / Halycon Download, Lumber Tycoon 2 PALM TREE GET.
- Rrs we create and place rating recommendations for requested games. The robloxiwood authority of film classifications and standards movie rating system is a feature designed by the roblox film wikia admins to give potential viewers information about the content of films and what to expect.
.NOTE: THIS IS NOT PERMANENT BC! READ THE DESCRIPTION FOR LINKS!.DBVM IS REQUIRED!. Forgot to add this to the video, you must enable Intel-VT, here is a video on how to do that.
![Roblox Roblox](https://i.ytimg.com/vi/of8scLVQ6b0/maxresdefault.jpg)
StarBlox:
Starblox is a great place to hangout and chat with friends. It is one of the very few on ROBLOX and is also, the best made with the best quality.
Creator: StudioMARIO
File Size: 1.99 MB
Places – formal.Rbxl (ROBLOX Level)
EBR Entry:
Actually, it doesn’t work but, it has good modle(s). They are just for show.
Creator: StudioMARIO
File Size: 227.06 KB
DJ Arena V1.0:
This place is for those that want a club or a social hangout place. This place is perfect for fun, and music.
Vermillion Roblox Place Download Game
Creator: StudioMARIO
File Size: 915.56 KB
Crystal World Fight:
This place is a glowing fun fight place. You can challenge your friends and see how long one can live.
Creator: StudioMARIO
File Size: 700.23 KB
Hostile TakeDown:
This place is a war place. More likely: Modern Warfare. It’s not based on any level in Modern Warfare 1 and 2. It’s a fun modern shooting game.
Creator: StudioMARIO
File Size: 2.27 MB
Those are all the games that can be downloaded so far. More games to come.
- I have the script But since I am giving you guys a script can you do a favour and get me this game
- https://www.roblox.com/games/160739078/Need-For-Speed?nl=true
- --Instructions:
- 2. Run any script executer.
- 4. Wait till it starts printing massively.
- 6. CTRL+A on the output then CTRL+C
- 7. Go to studio, new script, paste, remove the elysian/executer outputs on the top.
- 9. Run the game in studio.
- What's 10xCopy? The 10x faster remade version of my old place copier.
- Settings = {
- Copy = true, -- Using this option might cause lag in game but it doesn't remove the game.
- Creator = '001', -- Created by 001 from V3rmillion.net.
- EverythingAnchored = false, -- Anchors every part.
- CopyLightingProperties = true, -- Copy ambient, skybox, timeofday, globalshadows, etc properties from Lighting.
- AllowedClassnames = {'Part','WedgePart','SpawnLocation','UnionOperation','Seat','VehicleSeat','TrussPart'}
- newline = [[
- ]]
- tablecheck = function(t,value) -- Function: tablecheck, Description: checks a table for a value, Variables: table (table), value (string).
- if vvalue then
- end
- return nil
- printFunction = function(str) -- Function: printFunction, Description: Custom print function, Variables: print (string).
- end
- copy = function(children) -- no time to document this,
- if tablecheck(AllowedClassnames, PartClass) then
- printFunction(PartName..'=Instance.new('..PartClass..', Workspace)') -- Instance.new
- if children:IsA'UnionOperation' then
- end
- if children:IsA'Part' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- if children:IsA'Part' or children:IsA'WedgePart' or children:IsA'SpawnLocation' or children:IsA'Seat' then
- end
- local Locked = tostring(children.Locked)
- local Size = children.Size
- local CanCollide = tostring(children.CanCollide)
- local Archivable = tostring(children.Archivable)
- local Transparency = tonumber(children.Transparency)
- local Reflectance = tonumber(children.Reflectance)
- local BrickColor = children.BrickColor
- local fc = PartName..','..Name..','..tostring(Settings.EverythingAnchored)..','..shape..','..upc..','..CanCollide..','..Locked..','..Anchored..','..Archivable..','..formfactor..',{'..tostring(Size)..'},{'..tostring(CFrame)..'},'..tostring(BrickColor)..','..Transparency..','..tostring(Material)..','..Reflectance
- printFunction('ss('..PartName..','..tostring(children.BackSurface)..','..tostring(children.BottomSurface)..','..tostring(children.FrontSurface)..','..tostring(children.LeftSurface)..','..tostring(children.RightSurface)..','..tostring(children.TopSurface)..')')
- if v:IsA'Decal' then
- printFunction('d('..v.Name..','..tonumber(v.Transparency)..','..tostring(v.Texture)..','..tostring(v.Face)..','..tostring(v.Name)..')') -- Decal
- -- For mesh (d): p=part,t=meshid,te=meshtexture,face=size,n=name,ff=meshtype
- printFunction('d('..PartName..','..tostring(v.MeshId)..','..tostring(v.TextureId)..',{'..tostring(v.Scale)..'},'..tostring(v.Name)..','..tostring(v.MeshType)..')') -- Mesh
- end
- end
- c=function(part,name,everythinganchored,shape,usepartcolor,cancollide,locked,anchored,archivable,formfactor,size,cframe,brickcolor,transparency,material,reflectance)
- function tabltostring(tabl)
- for i,v in pairs(tabl) do
- end
- end
- return tonumber(nu)
- if part:IsA'Part' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.UsePartColor=usepartcolor
- part.CanCollide=cancollide
- if everythinganchored true then
- else
- end
- if part:IsA'Part' or part:IsA'WedgePart' or part:IsA'SpawnLocation' or part:IsA'Seat' then
- end
- part.Size = Vector3.new(n(size[1]),n(size[2]),n(size[3]))
- part.CFrame = CFrame.new(n(cframe[1]),n(cframe[2]),n(cframe[3]),n(cframe[4]),n(cframe[5]),n(cframe[6]),n(cframe[7]),n(cframe[8]),n(cframe[9]),n(cframe[10]),n(cframe[11]),n(cframe[12]))
- part.Material = material
- part.Reflectance = reflectance
- ]]
- if str:sub(-1)~='n' then str=str..'n' end
- end
- Instance.new('Model',game.Lighting).Name='Copy'
- findLoop2 = function(children) -- Function: findLoop, Description: Just a find loop, Variables: children (Part).
- if tablecheck(AllowedClassnames, v.ClassName) then
- v:Clone().Parent = game.Lighting.Copy
- v.Parent = game.Lighting.Copy
- end
- if v:FindFirstChild'HumanoidRootPart' ~= true then -- Anti player copy.
- end
- end
- wait(2)
- printFunction(line)
- end
- printFunction('d=function(p,t,te,face,n,ff)if type(ff)'string' then me=Instance.new('SpecialMesh',p);me.MeshType=ff;me.MeshId=t;me.TextureId=te;me.Name=n;me.Scale=Vector3.new(face[1],face[2],face[3]); else xx=Instance.new('Decal',p);xx.Texture=te;xx.Transparency=t;xx.Face=face;xx.Name=n;end;end') -- Decal (d) function.
- printFunction('ss=function(p,bs,bz,fs,ls,rs,ts)p.BackSurface=bs;p.BottomSurface=bz;p.FrontSurface=fs;p.LeftSurface=ls;p.RightSurface=rs;p.TopSurface=ts;end') -- SetSurface (ss) function.
- printFunction('game.Lighting.Ambient = Color3.new('..tostring(game.Lighting.Ambient)..')')
- printFunction('game.Lighting.TimeOfDay = '..tostring(game.Lighting.TimeOfDay)..'')
- printFunction('game.Lighting.Brightness = '..tostring(game.Lighting.Brightness))
- printFunction('game.Lighting.ColorShift_Bottom = Color3.new('..tostring(game.Lighting.ColorShift_Bottom)..')')
- printFunction('game.Lighting.ColorShift_Top = Color3.new('..tostring(game.Lighting.ColorShift_Top)..')')
- printFunction('game.Lighting.GlobalShadows = '..tostring(game.Lighting.GlobalShadows))
- printFunction('game.Lighting.OutdoorAmbient = Color3.new('..tostring(game.Lighting.OutdoorAmbient)..')')
- printFunction('game.Lighting.ShadowColor = Color3.new('..tostring(game.Lighting.ShadowColor)..')')
- printFunction('game.Lighting.FogColor = Color3.new('..tostring(game.Lighting.FogColor)..')')
- printFunction('game.Lighting.FogEnd = '..tostring(game.Lighting.FogEnd))
- printFunction('game.Lighting.FogStart = '..tostring(game.Lighting.FogStart))
- printFunction('game.Lighting.GeographicLatitude = '..tostring(game.Lighting.GeographicLatitude))
- if v:IsA'Sky' then
- printFunction('a=Instance.new('Sky',game.Lighting)')
- printFunction('a.CelestialBodiesShown='..tostring(v.CelestialBodiesShown))
- printFunction('a.SkyboxBk='..tostring(v.SkyboxBk)..'')
- printFunction('a.SkyboxDn='..tostring(v.SkyboxDn)..'')
- printFunction('a.SkyboxFt='..tostring(v.SkyboxFt)..'')
- printFunction('a.SkyboxLf='..tostring(v.SkyboxLf)..'')
- printFunction('a.SkyboxRt='..tostring(v.SkyboxRt)..'')
- printFunction('a.SkyboxUp='..tostring(v.SkyboxUp)..'')
- printFunction('a.StarCount='..tostring(v.StarCount))
- end
- wait(2)
- for i,v in pairs(game.Lighting.Copy:GetChildren()) do
- end
- end
- findLoop(game.Workspace) -- Start the script.