Aug 23rd, 2018
Chimera is a Tier 18 pet added in Update 10. The levels are approximately 600,000 - 900,000. It has a rarity of 4stars and the chance of obtaining it is 2%. If both luck gamepasses are owned, the chance increases to 23%. When made gold, the Chimera has a range of levels from 2,100,000 to 2,700,000. When hatched rainbow, the Chimera has a range of levels from 3,500,000 to 4,500,000.
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Pet Simulator Roblox Script
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![Magic simulator roblox Magic simulator roblox](https://i.ytimg.com/vi/Iz3uu06Ouqc/maxresdefault.jpg)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(0.295806587, -37.0378761, 890.214355))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-374.2388, -37.0378761, 885.253296))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760.199097, -37.0378761, 880.302246))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1140.22437, -37.0378761, 885.195129))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1534.46313, -33.038002, 887.088318))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(719.225952, -33.6261177, 894.049072))
- local speedmax = 300
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speedmax
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = jumpmax
- local barriers = 'Barrier5' or 'Barrier4' or 'Barrier3' or 'Barrier2' or 'Barrier1' -- list Barrie1, Barrier2, Barrier3, Barrier4, Barrier5
- local event = game:GetService('Workspace').__THINGS['Barriers']
- event:remove()
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' .. b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end